Capcom tests generative AI to handle “tens of thousands of ideas”


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The Osaka-based game developer and publisher known far and wide for games like Monster Hunter and Street Fighter has one of the strongest gaming portfolios of this generation. Between titles like Resident Evil: Village and Dragon’s Dogma 2, Capcom puts out several great titles every year. Now, the company says, they are starting to use generative AI to help them manage some of the obstacles that come with development.

In an interview with Google Cloud Japan and translated by Automaton MediaCapcom technical director Kazuki Abe explains how Capcom uses generative AI not for gameplay, stories, or character designs, but for generating ideas. Abe explains that everything put into a video game has to be messed with and thought out.

An example Abe uses is putting a TV in your game, something most players don’t notice. But artists can’t just copy the design or brand of an existing TV and put it in a game without being challenged by its real-life creator. Abe says that a new design and a new logo should be thought from the beginning, which is how the generative AI helps the developer by not bogging them into random things. something that is still noticeable.

Abe described it as “one of the thousands” of ideas needed for game development that, by using AI to create simple solutions, developers can spend less time on individuals that decision. Specifically, Capcom uses a Gemini AI model that is fed all kinds of details and information about the game to generate ideas that match the content. That TV problem, for example, probably didn’t come during their samurai-era Onimusha series.

Capcom’s next big release, Monster Hunter Wilds, will hit shelves at the end of February. The developer also announced new games in the Okami and Onimusha series as well.



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