Dark Ages hit PC, PS5 and Xbox on May 15


Destruction: the dark ages set to exit May 15 for PC, PS5 and Xbox Series X / s. This is a single-player experience of the sandbox with exploration, bloodshed and upgrading skills, introducing several mech fights and a free cyber dragon spitting the command.

Destruction: the dark ages is the largest Doom Game ID software ever, but to be completely clear and possible to comfort some fears, this is not open world. In fact, the directive for developers is to edit all – Controls, levels, menu, upgrade paths – to imitate reactive rushes that make the original Doom playing games. According to Executive Producer Marty Stratton and Game Director Hugo Martin, Destruction: the dark ages A pure and thoughtful return of the classic loop in the series, located in the medieval desert of hell and starred in a Super Tanky Doom Slayer.

on The dark agesSlayer has three basic inputs: shield saw, melee and gun. Shield Saw is a critical tool, allowing players to prevent and disrupt future attacks, and also act as a boomerang-style projectile to enter itself to enemies demons of flesh. Parry parry is a big reason for the new game, and it is also one of many aspects to be customized by players in difficulty settings. You can change the size of the parry window, adjust the actual game speed and repair a dozen other reasons to hear each run.

Slayer has a choice of three weapon weapons and only one he brings. There is a steel flame, an electrified gauntlet and a spiked mace, and each can be upgraded while you pass through hell. The final main input is the trigger, controlling all terrible guns. There is a unique range of weapon-based violence shown in The dark agesIncluding skullcrusher, a gun to eat bones of killed enemies and use shards as ammo.

Some levels support ATLAN fights that are sized by skyscrapers and allow slayer to ride behind a cybernetic dragon, to spread the flames of gathered demons. These abilities are not available to preference, and in turn are in specific regions of the map. There are also swimming levels – that, saying as a person with a phobia in deep water, possible the most scary thing in the new game.

Destruction: the dark agesDestruction: the dark ages

Software ID

The murderer of Destruction: the dark ages stubborn. He is, heavy and armor-plated, and as he seeks demons by medieval wilderness in hell, he feels different than slayers in 2016’s DESTRUCTION and the follow-up of it is 2020, Destruction: infinity. In terms of development mottos, DESTRUCTION is “flow and gun,” Infinite is “jump and gun,” and The dark ages is, “Stand and fight.” Strafing and twitchy-like teleportation abilities are still on the menu, but the weight of this time is to hold your land and strategy while shooting.

“The people’s unwilling people in 2016 so it was repeated,” Martin said a media Q & A before Thursday. Directly to Xbox Developerwhere ID shows new parts of the game. “And in InfiniteSome people say it is very difficult. I actually think it’s very complicated. I think that the complexity of the control design has led to unnecessary difficulties. You really want to fight with demons, evils, not your controls.

Martin and Stratton highlighted the importance of streamlining the core loop The dark agesWhile also establishing the largest, most adventure-feeling game of Doom generated by ID. There are skill trees, money and lots of secrets to be found than before, but don’t have more fillers – everyone has a purpose and no unnecessary collapse of actual combat mechanics, collecting resource and upgrade paths.

Destruction: the dark agesDestruction: the dark ages

Software ID

“There is a lot of exploration in this game, and it’s for power,” Stratton said. “That’s one of the things that are very important. You find resources and other things that allow you to improve yourself, upgrade your guns, upgrade your shield, your melee. So just not the secret, just toys, that kind of thing. This is an exploration for power. “

Martin added, “I want to feel strong. It should be a great number of speed and exploration and power, but I’m okay to change what fantasy power is, especially when the change you make is approaching the classic Doom. I’m very sad. “

Inspiration points for Destruction: the dark ages including Batman: One yearby Frank Miller The Dark Knight, and the film 300Especially the iconic tracking shot of Leonidas beating and stabbed his pass through the herds of Persian warriors in Hot Gates. by Miller The Dark Knight is a particularly touching source for Martin.

“He draws an older, stronger, thicker Batman,” he said. “And I love a comic book. And I always thought it was very interesting, instead of a ferrari, you could be a monster truck. And that’s what we work, we talked about that for years and years.

Destruction: the dark ages for out that On May 15 for PC, PS5 and Xbox Series X / s, including Game Pass.



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