Longdue announced Crowdfunding for spiritual heir to Disco Elysium


Longdue, the studio built with disco elysium contributors and other industrial veterans, announcing pre-launch crowdfunding for its debut game, hopetown.

A limited number of registrations for pre-launch is on Longdue’s website, at www.longduegames.com, with early registrants to obtain first access to a limited backer rewards if the campaign can Live.

Union with the Raw Emotional Depth and Psychological Discovers of the Disco Elysium with the philosophical richness and complexity of Planescape account: Torment, this new psychological RPG invite players to an unforgettable world Where stories are weapons, choices that change around, and light and darkness collide. – Not only among the denizen of it, but they also, the company said.

Contributors include Piotr Sobolewsk, which previously conducted important contributions to core systems that describe the Disco Elysium. These groundbreaking mechanics, celebrated because of their depths and masqueries, repeating how RPGs manage the account, pick, and player agency.

Today, Sobolewsk builds foundations, applying lessons learned from Disco Elysium to help team of Longdue to make bold, new Heart Designs vision of what rpgs can be reached by the account.

“Team management of 15 credited with ‘storage’ at Disco Elysium and who works it for nearly six years, before and after release, I am eager to work with the Longdue team to make a great deal of experience In RPG serve the fans in the genre, “Sobolewsk said in a statement.

With the added talent specified as part of the Crowdfunding launch, Longdue builds an All-Star Ensemble to deliver a Narrative-First RPG to proceed to the Psychological Genre, the company said. But the studio is not just assessing talent – it sets the stage for the unforgettable moments. Fans should prepare for surprises that can stimulate their love for what makes Disco Elysium unique, including some familiar voices to hear the community.

What is hopetown?

In Hopetown, the words are your most deadly weapon, and every choice leaves its mark. Located in a mining town covered among corruption and change, formed by ambition, exploitation, and weak systems that binding the society, you entered the rogue journalist – a mess self provisionur looking at people who are naturally selfish and violent. Without an apology and dangerously uninhabited, you will develop to knock on the bruises, pulling out the loose threads, and looked at what was broken.

A city of conflicts

The city itself is an arena of excess. The loose darkness in the depths of mine reflects the buried truth of its inhabitants, while the world is on the surface – spreading the promise of prosperity and power of power. It is a place where safety depends on who controls the story, and where each decision is moving outside, changing not only the world, but yourself.

Establishing Disco Elysium and Planescape Legities: Torment, Hopetown introduces systems that change the player’s agency. The psychogeography system changes how players associate with the game world: Emotions, memories, and conversations replace traditional mechanics such as keys and levers, becomes tools opens the doors, changes the scenes, and changes relationships. Progress is not just about solving puzzles or finding things – it’s about navigating the protagonist’s broken psyche and the ripples it turned around.

Meanwhile, a new Journalism-based RPG system gives you tools to make stories shaping the world-and yourself. You will accept chaos as a gonzo journalist, twisted, attract attention to attention? Do you have a pervert – so that reality as a conspiracist, bends events to fit your world view? Or are you so good as a calculated investigator, who exposes brutal truths to stimulate rebellion – or sow satisfaction?

An oven of choices

The city of mine is more than a situation – it’s a crawl. What facts do you reveal? What lies do you say? Can your words provide hope or destruction? Do you raise power systems again, or are you to do?

It’s a game where everyone changes everything. Every word you choose is important. Every decision has a weight. And every story you say changes the world – and the weak systems that unite it.

Hopetown support is not only about funding – it is about building a community, supporting a vision and voting, the company said. Longdue is an independent studio daring to make classes that are not possible or unlikely in major studios-challenges their players and allow players to challenge games. With Hopetown, Longdue has established a movement for Disco-like Narrative-driven RPGs not avoiding complexity, emotions, or ambition.

Those who register the hour for pre-launch crowdfunding campaigns by Longdue’s website, at www.longduegames.com, gain first access to the limited number of rewards available in private before the crowdfunding campaign publishes.

Contributors from Disco Elysium: Seven people who work at Disco Elysium throughout production, narration and writing, world design, sound, and technical design -on, and knowledge of this bold new project.

An All-Star Team in the RPG Talent: Supported by Industry Veterans with Cult of Lamb, The Witcher Universe, Yes, Your Grace, and more, Longdue unites the disposing of disco Elysium with the best talent of the RPG space to deliver something unique.

A Spiritual Successor: Draw an inspiration from the Disco Elysium and the PLANSCAPE COMPLIFY: TORMENT, HOPETOWN RETURN TO A PSYCHOLOGIC RPG.

Groundbreaking mechanics: introducing new systems such as psychogeography, where emotions and memories change the world, and a RPG system in journalism, which empowers players to make stories Influence of perspective, encouraging rebellion, or enforcing satisfaction.



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